Qualcomm Wireless Reach and Instituto Crescer Announce the Opening of Mobile Virtual Reality Laboratories and Expansion of the Student Always Connected Program in Goiânia
Phase 2 of the initiative promotes digital inclusion through laptops with mobile connectivity and mobile laboratories with virtual reality devices for elementary-level educationSAO PAULO, BRAZIL / ACCESSWIRE / May 16, 2024 / Qualcomm Incorporated, …
Phase 2 of the initiative promotes digital inclusion through laptops with mobile connectivity and mobile laboratories with virtual reality devices for elementary-level education
SAO PAULO, BRAZIL / ACCESSWIRE / May 16, 2024 / Qualcomm Incorporated, through its Qualcomm Wireless Reach initiative, and Instituto Crescer announced today the opening of mobile virtual reality laboratories and an expansion of phase 2 of the ASCON Program - Student Always Connected, in four schools in Goiânia (GO). The program aims to close the digital divide by reshaping the way students learn and educators teach. The goal is to bring classrooms to life, modernizing them and enabling a world where all students are connected, intelligently, from home, the classroom or anywhere.
"Connectivity has increasingly proven to be an essential and powerful tool in the daily lives of citizens adapted to modern society, with access to information, diverse content, regardless of their interests, training or area of activity. We believe that its good use is an important aid for teachers in the training of students. Qualcomm Wireless Reach is focused on using advanced wireless technologies to enrich people's lives through programs that strengthen economic and social development," explains Milene Franco Pereira, Senior Manager, Government Affairs, Qualcomm Serviços de Telecomunicações Ltda.
The addition of mobile carts/laboratories with virtual reality devices from Beenoculus in each of the four participating schools, furthers achieve the goals of increasing digital inclusion and skills. Beenoculus promotes innovation in education through Extended Reality (XR) immersive experiences and training on devices leveraging the Snapdragon Spaces XR Developer Platform.
"At Beenoculus we say that education means taking someone to a world that exists beyond them. With this, we hope that our extended reality solutions will contribute significantly to the educational training of students", says Rawlinson Peter Terrabuio, co-founder and CEO of Beenoculus.
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In this phase, there is an increase in the number of participating students, with an additional class being added per school in 2024. "The program aims to create an environment of digital inclusion, where students have the necessary tools to reach their full potential, increasing digital skills by taking advantage of new learning opportunities. Through virtual reality, students will have access to interactive and immersive content on various educational topics, in addition to the continued use of Always-Connected PCs (ACPCs) for their formative moments, contributing to the digital transformation in schools", observes Luciana Allan, director of Instituto Crescer.